Xgen density error. I can't see my black&white map or red&green.
Xgen density error 0. Welcome to the Autodesk Maya Subreddit. For the mask field right under density, click the down arrow and "create map" like you normally would. when i was done adding the guides i increased the density and it looks like the hair isn´t following the guides but the mesh or something. Reboot, try it again. In my case, most of zeroing pixel issue happen in clumping2 or 3, but in this case It's going to happen to the start. 480000,0. But I messed something up with the saving/exporting directories at the HiIm having lots of problems with Xgen. Now render the scene with Redshift and admire your artistry. Feature Level 5. When you first create the ptex, does your mesh go solid white, or stay gray? Hello all. The collection file can be exported to a given location as a separate XGen file that can be imported back into Maya if needed. Lazarus102 node. My basic setup at the moment is using an imported density mask, but I've also tried painting my own. Hi I've created a density mask for my xgen hair but when I've painted in the areas black that I want the hairs removed as a test there are still some hairs left when it should be getting rid of them all. xgen) Hi Michael, thanks for looking into it. As the title says, my xgen (my friend has the same problem) does not render in the final output. " The output window tells me: "Initialized VP2. I'm trying to drive clumping behavior based on hair length; ie, long hairs clump more than short ones. :I have created all description Duplicate from my main description. See Shading and Rendering XGen Primitives. I have painted with the hard brush after flooding black but getting this result of a chunk of hair appearing outside the mask. etc. I haven't found much about using udims with xgen online, and nothing really explanatory (other than saying it should work). On video he set density to 40. But when I create a density mask and trying to paint exclusions, I always get error: // This is the description of my experience when trying to create a Density Map in Xgen for a Daz character. As for errors, I do keep getting "no bound geometry for facial fur" . The info in this thread may help you out!. XGen expressions reference This section provides reference information about the supported global variables, I then tried to go back to my original file, and the xgen was suddenly broken there too. You'll not that the density is 25000, this is the max density for the groomable splines, but the XGen primitive density can be higher: Note that the density setting of 64000 primitives per cm only generates 2757 hairs. There currently is no “merge layers” or “flatten layers” option in xGen, but you can effectively flatten Either way, the problem is often caused by a bad density map that lets XGen generate a primitive in an unexpected location. ( to fix it you need to add cut node with resample on )- possibility to Hello guys, I'm trying to reduce the density around eyes and mouth/nose/ears painting the density mask but it doesn't work. After giving up with that, I was going to redo the whole of the xgen again. If someone could help me, i would be very grateful. Hello! To me, that looks like a memory error, which xgen does a lot. Instead, there's a pink x over each face and when I try to update Xgen preview I'm getting message: // Error: line 1: XGen: Searched path includes:. The solution from that thread was: "Hey, so we resolved the issue. xgen ## Error: XGen: Failed to import collection from file starlet05__Starlet_hair. Hi All I'm working on my first XGen project, creating eyebrows and eyelashes for a face I sculpted. com/Arsenal3Deey And that's the reason xgen doesn't find valid file to load in xgen UI during startup. An xdsc file is only created when you export a description. Hi! Me again, I've ran into a problem with Maya 2016 running using a Mac computer: While I'm using an . Offline / Send Message. So after the request from the Patrons on the channel, I decided to make this guide on how to use some of the most basic The following tools appear on the XGen shelf and in the Generate > Interactive Groom Tools menu. I just recently started learning xgen. Hi, When I do Azure batch render with Vray & Maya my Xgen search paths changes back to relative paths resulting in missing files. 53. I hope you like it. Part 01: Project set-up and basic requirements of XGen This is by far the most important part of the tutorial and is often the reason for problems I have seen in people projects, before talking in detail here is a brief checklist of the key considerations when you are adding XGen to your project. Thanks so much for the speedy responses, I have been busy so I wanted to make sure I responded back to this. The image below shows the effect that increasing the density has on the number of primitives created by XGen. Check your xgen tab >primitives>Mask, theres a drop down menu, We are going to be working for this tutorial and forward with a very basic and simple shape, a sphere. com/creator/kelechi?tagIds=1Title: Create a Realistic 3D African Male Character Design with Urban Clothing - C info_outlined. I wasn't able to answer better before because I Hello, I'm trying to make Xgen groomable splines hair for my character, but when I create collection, it doesn't generate any primitives. even when the mesh isn't hidden. If you duplicate the geometry and use the duplicated geometry, instead of the original imported geometry, Xgen seems to like that better, for whatever reason. Density brush strokes set density Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3. Lately I struggling with interactive xgen. I've checked settings In the output panel, primitive shader settings and tick everything. First, When I setup my very fisrt clumping point to guide base, It print zeroing piexel issue. Press Shift + RMB to quickly switch between Interactive Grooming Tools using the marking menu. xgen) and then reopen your scene again. 0 renderer {Version : 2016. For the people with the same issues, check u painted map it solved it ! Welcome to the Autodesk Maya Subreddit. ptx doesn't exist ? How can we create it to make it works ? And why does the path refer to a file which doesn't exist? Hi! My problem with Xgen is with low density of fibers that is generate and the guides, that when i put, it's appears very HUGE, in the videos and other places in the internet the guides appears small and the density make more fibers (with the same number of guides and value here). Good day! Maybe some here can give me a hand. Maya freezes after trying to save density mask in XGen . Trying to create a hairstyle in XGen and having an issue occur where it's not creating a ptex file when I try to make a density mask and is giving me the "failed to find" error. Artisan is pretty shoddy to work with and converting maps to ptex and back is Hi everybody, I'm having problems with the density map in X-Gen. (FXModule) This message appears when XGen cannot find pipe data in the Collision modifier emitted from the AnimWires modifier when using one of the two wire-guided collision methods (Wire Flex or Wire Stiff). Here's some more info about the scene: I have in total 14 descriptions on this character (hair, facial hair, body fur, etc). Density Sets the number of clump points per unit area created on the bound mesh. In the Add Modifiers Window, click When you create a second map, set the Density of the point map to twice the Density value you used for the first map. I always set the Xgen paths to use absolute paths using Xgen path editor but somehow when rendering in the cloud it Xgen is one of the most used groom tools for both professional artists and also students. I know this is a from last year, but thank you so much, mate, you're a heavensent! Hi, after loading the density map created in zbrush the hairs looks very infrequent and the slider it sops at one million. 0, so it should be used as a multiplier. The only option here is to increase render density by using Render Density Multiplier, but currently i can't recommend to use this feature, because it takes way too long to calculate the render density (with Arnold). It doesn't add fur to my model at all. For my character's eyebrows I will have to convert to polys because they have density masks and clumping but obviously fewer hairs = fewer polys. xgen file, and named it so it matched the current maya file version. As marked in yellow a small chunk seems to appear outside im following a tutorial on how to create hair in maya but i hit a snag. 11. Hello all! I am having a hard time creating a density mask for my hair in XGen. I tried to detail as much as possible all the steps keeping in mind those like me who are newcomers to Daz and Maya. Hi Joel, thanks for the reply! My issue certainly seems to be with ptx (if that's right, I'm just trying to groom fur) being randomly locked as sometimes it auto updates while designing and most other times it fails completely. For some reason maya freezes after I hit "save" button after creating density map and yeats up 30 gigs of ram. By the look of your screenshot, unless your scene units are set to meters, your scene scale is extremely small. I have done the body, eyes and ears without any issues and the nose was the last thing to add fur to. PURCHASE TUTORIAL BELOW https://flippednormals. crashes. Searched Paths issues hello all ,i really need your help . Just to reiterate, if you have multiple clump modifiers in a single description, for creating clumps within clumps, the clump point density for each subsequent clump modifier needs to be higher than the first or you could get unwanted behaviour, such as hairs clumping in I feel your pain. To fix this error, first be sure the wire-guided method is the method you want to use. While making the density mask I am facing this issue where the hair root doesn't follow the density mask painted. For certain configurations of xgen/maya + katana we can make it work in rendering because Katana's renderboot is a separate process, but I've never been able to expand the procedural properly inside of Katana to display the contents directly in the viewer. Sometimes Xgen forgets what width to In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. " Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . My problem is when i'm working with Density masks or Region control mask, basicly any time i use paint tool it mirrored on Global X (the symetry is off, and Reflection checkbox is unchecked under Stroke settings New to xgen. 다음으로 가이드라인을 수정하기 위해 모발 미리보기를 해제한다. 0 Likes When I import my felt fur with a density of over 100 maya fatals - I get no messages in the script editor. Mark as New; Bookmark; Subscribe; Mute; Subscribe to RSS Feed; Permalink; Print; Report 05-13-2020 07:46 PM. Message 3 of 9 gameratwork5000. node. If you have a lambert assigned, and you are sure there are no duplicates of the same mesh in the scene that could be annoying Xgen, and you tried saving the textures FIRST on the tool settings and SECOND on the xgen panel, AND it still doesn't work- Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. Under Modifiers, click . If you change the name of anything in the file path, xgen can get really confused. The XGen file, which contains all the descriptions in a collection, is saved with the Maya file it is associated with in the scenes folder. Conversely, if they are too far apart, you may need to either increase the density or decrease the maximum width size. no name space in the Evaluates the passed in expression only during the shadow pass of a render. Hi, Using Maya 2016 SP6, when I select my terrain mesh (2,100 polygons, with no As Density is calculated as Primitives per Unit Are, very large geo can lead to very high primitive counts. Missing MakeGuide? // // Warning: XGen(1): Invalid spline guide xgGuide284Shape with only 0 cvs. Xgen crash Maya immediately after update density of hair . ptx map. In addition, the adapters can be designed to include: Many attributes in XGen are expressions. I must set value to something about 0. - request for rotation brush- request for inclination brush- request for placing brush - move option- display values for current guide length etc- lots of "invalid number of points" errors . To create a new point map, set the Density and click Generate. 0 Unported License. You need to hit the set up maps button and set the clump density and map resolution. // I'm not able to move guide's control points as well. Roshi XGEN hairThis is a personal project on a Realistic version of Master Roshi, Also a personal study on facial hair and XGEN hair process in Maya. Below are my questions and problems i stepped onto. OBJ model, I'm trying to add fur to my character using Xgen. If someone knows a straightforward way to overcome the problem mentioned below pls. I'm using Maya 2018 Student Version. Filling out density maps and region maps, manipulating the guides, however i'm still confused on how to create a new description for the same piece of . I set Xgen with "Groomable splines" and I named the description "fur". Essentially I interpret the basic difference as being Interactive works with brushes and maps (from anywhere) whilst xGenOld works with brushes and Artisan maps. I copied a previous version of the . mb myproject_17. :I always work with maya set project. 楼主能问问怎么解决的吗我现在是相同的问题 Hello everyone, I wanted to see if someone has a resolution for the xgen animWire problem in maya 2016. If it's still doing it, make sure "Interpolate from the current description" is on in your density brush, and then rebuild your CVs in the shape node. Report a website issue Hi @Anonymous . I'm very new to hair dynamics. XGen Error: You have generated over 163840 primitives on a single face. My model is very small because i'm working on real life sizes an i imported the head of a full body character i'm working on. Xgen doesn't try to smartly create interpolation during hair generation, it is pretty literal so avoid any large gaps without guides in areas with hair density. nobraintools. So after the request from the Patrons on the channel, I decided to make this guide on how to use some of the most basic Hi, When I do Azure batch render with Vray & Maya my Xgen search paths changes back to relative paths resulting in missing files. xgen <-- move this one to trash. The brush still works so I can make changes to the map, but I can't see where I am painting so is useless. Whenever I paint on my model that I have assigned the mask to, the brush paints on a completely different area. To be more precise, I can In tests I have exported it as an obj and reimported it and tried to make a new description only to get the SAME error: "Error: line 1: XGen: Failed to evaluate subd. I'll appreciate very much his/her advice Hello! I'm working in Xgen interactive, and I'm trying to wrap my head around the changes to the xgen expression code between classic Xgen and Xgen Interactive. I am using Maya 2018Please, Hi, this is my first time posting. Error: XGen: Failed to evaluate subd. I've made sure the project is correctly set and that the file path Once I reopened it this error comes up to my current project and all pass project. Without a set project, XGne will not know where to save the files it generates unless you specifically tell it where to via the XGen File path. my density brush is not showing a circle/radius nor having is it having an effect. Hello all, I saw the same issue here but it didnt really help. This page has been translated for your convenience with an automatic translation service. We have created some simple guides for our XGen and the first thing that we are going to check is the “density” in the description Hi, this is my first time posting. I set my project and when I make collection, it shows up in xgen folder. This is not an official translation and may contain errors and inaccurate translations. You may want to try a test scene with just a density mask: Create a sphere, and apply a new xGen description. I got the fur system set up in maya 2017. In the Generate Maps (for AnimWire) or Generate Clumping Map (for Clumping) window, do one of the following: To use a point map you already created for the Description, click Load. I don't know if this is caused by the dimension of my model or something else. 0 and the Taper to 1. Thanks for your attention. I tried using Groomable Splines and wanted to export the grooming (I mean the yellow lines on the pink grid) to import it to another . Report. Device ID : 8593Driver : - Reduce Density or Preview Percent/Limit for XGen. I had this issue pop up Click to share on Twitter (Opens in new window) Click to share on Facebook (Opens in new window) I tried creating an xgen description on a simple plane as an example and when I went to render with arnold, it said "xgen: Could not initialize the Patch renderer" I tried applying aistandardhair to it and it still threw the same error Visualizing and a deeper look into XGen's "Zeroing a pixel in map since all points were disqualified issue" , with the PTEX Viewer. XGen expression examples This section provides a number of SeExpr expression examples that you can use in your grooms and landscape scenes. Also, visit my Fb Page for updates: https://www. i need the density for the tiger how do i disabl playback cahe. The scatter works fine with my custom geometry but when I go to generator attributes > mask > create map the paint tool just doesn't want to paint. Hi! My recommendation was for XGen "Classic", you use "Interactve Groom", that's a big difference. " Maya has a bee in its bonnet about this mesh, no matter how many times I export it, clean it, put it through other apps, start over, etc . I have a groomable spline setup where in the working file, I use animWire to create and attach a dynamic hair system. Error: XGen: Failed to open file: starlet05__Starlet_hair. Hi, Using Maya 2016 SP6, when I select my terrain mesh (2,100 polygons, with no history, frozen transforms, good uv's, and a lambert shader), click Create New Description, enter a description name, enter a collection name, select Custom Geometry/Archives/Randomly across Xgen needs you to define the region where hairs are spawned. When I click on "create", Maya just. I've been using textures as density masks (for reusability purpose) and I noticed that when exporting alembic cache leaving Multiple Transform option disabled, all hair removed by the density mask make their way in the alembic cache. IDT provides extensive solutions for stocked indexing solutions. With the width is the same case. Hello Michael, What if the file . Nov 2022. In this series, you are going to learn the basics of xgen grooming completely free. I have created a ground plane to scatter grass, and I wish to create a mask so that I can paint where the grass should go. Also, sure it is duplicated as I believed I wrote it to the inappropriate group hence not getting an answer. Please if you can help with this let me know- I have set the project properly and I have 5GB freed up on my laptop and it was working fine Hello everyone. After the sim, I export a . I started exploring the XGen to create fur for my character. I’ve checked the shaders. Render the scene using your desired renderer. The path is failing to resolve due to the spaces. When I open any project I get a red error and my hair density is super low and my clumping and density maps are gone. In the past when I've used a gradient between black and white to give a falloff in density. After completing the head scalp hair, I started with the eyebrows. I saved the density maps after painting them and they appear correct in the viewport but I’ll export the description in the interactive xgen menu under export alembic and it’ll export all the modifiers and the sim but not the density map texture file. No, you don't have to set up the project every time. Have you UV mapped the object? You'll need the model UV'd and fit inside the 1x1 square. . You can navigate node by node or select one to jump to. There are examples for all user-levels, including basic expressions for new users. Increasing this value creates more hair clumps. Adapter : NVIDIA GeForce GTX 1660 Ti with Max-Q DesignVendor ID: 4318. As marked in yellow a small chunk seems to appear outside I have some issue with my xgen clumping. It needs to work in realistic scene scale. XGenのdensity(密度)をペイントではなく用意したテクスチャ(グレースケール)でコントロールしたいと思っています。 Mayaのヘルプを見るとdensityパラメータの隣にあるチェッカーマークからテクスチャを読み込ん XGen I have an interactive Groom and on my sculpt layer, my density brush is not showing a circle/radius nor having is it having an effect. Click a flair to sort by topic and find a wealth of information regarding the content you're looking for. You'll have to either paint a density map (either in Maya or somewhere else and import as a texture). When I try to change my density, region and all the other maps, xgen displays an orange border around my mesh and pink points. 12. We share and discuss topics regarding the world's leading 3D-modeling software. This issue keeps popping up erratically over the years. XGen Files and Folders Xgen hair are visible in Maya viewport but when I render in Arnold some descriptions aren’t visible. When not in the shadow pass, this function evaluates to 1. Lazarus102. But if I want the same result I must set density to somethong about 100000. The region map is still funtioning partly - image 2 shows that it is still creating a parting where it should, so it is clearly having some effect on the groom. I created one of the eyelashes, then did another one- selecting the faces of the geometry and then hitting the "create hair ;and fur" button. myproject_16. For your test, just use the default options in the "create xGen description" window. Note: You should be using a density map or expression in your When I set density or width I need set these on extreme values to matching the tutorial. Hm, are you setting your project before you start? Old xgen is very project dependent. I just want to try MetaHumans and download quixel bridge plugin to import in maya . This is the description of my experience when trying to create a Density Map in Xgen for a Daz character. I am having trouble connecting texture maps (for density, etc) to the mesh, with multiple UV spaces, and yes UV tiling mode is set to udim, and do the generate preview frequently enough. Topics in this section. in reply to: mspeer 05-13-2020 07:46 PM. xgen # However I see collection and description in outliner. Thanks I’m trying to get my interactive xgen hair sim into unreal 5 and I can’t get my alembic exported correctly with density maps. Hi, when I open Maya 2020 and try to use Xgen the script editor tells me "// Warning: XGen(Tip): OpenCL is disabled. If the stalagmite archives are too densely packed together, you may want to reduce the density value. It looks like you haven’t created the Clump points and maps yet. Pinned. But when I create a density mask and trying to paint exclusions, I always get error: // Xgen density brush no worky. Just the once unless you need to change it. Here's what I made sure I did: set the project, no underscores or spaces in the naming, in xgen change render to my render of choice, assign specific shader, load xgen plugin (loaded by // Error: XGen: Guide xgGuide284Shape has geometry but no vertices. Open maya, deactivate xgen in Windows/settings preferences/plugin manager and drag and drop the file to maya viewport, Now you can open it and export your geometry to . I already tried to assign Lamber, doesn't work. I feel your pain. My problem is that even if I have painted the mask and saved it, the hair aren't following it but they stay the same as if I don't have the mask. You do not have permission to remove this product association. I follow a tutorial for a XGen. Adapters are available with single index, unique dual index (UDI), and unique molecular identifiers (UMI) found in the IDT xGen UDI-UMI indexes (Figure 2). No idea how to fix it now also, I'm not new to Maya, but a I had the same problem and could save my geometry to reimport in a earlier version without the xgen failure problem. Mesh is UV-ed and textured with tx format file. Can't find what you're looking for? Ask the community or share your knowledge. Hello. But now it won't create region or density maps etc. and I Note: To use the same point map with other Descriptions, the Descriptions must be bound to geometry with the same topology. We share and discuss topics regarding the world's leading 3D software. description1,hair_01_C(42:0. This is not 2 millions density, i'm at 100 in density, this is xgen log saying " 2 millions primitives generated". Sadly I don't think there's a fix for undoing this to get the proper Density value back. and I can't figure out how to fix this. In the XGen window, click the Modifiers tab. XGen I've been trying to multiply the hair by adjusting the density. So, to put it simple, the density map does not work as should. says part of path doesn't exist. If you have a lambert assigned, and you are sure there are no duplicates of the same mesh in the scene that could be annoying Xgen, and you tried saving the textures FIRST on the tool settings and SECOND on the xgen panel, AND it still doesn't work- Hey, thanks for responding. Thanks in advance. When I set density or width I need set these on extreme values to matching the tutorial. for the difference in hair shading, that is probably your viewport settings. Hello, I stumbled upon a small workflow issue with XGen Interactive Groom and I'd like to share it with you. After I create the description, and try to add guides, I get the following error: # 错误: AttributeError: file <maya console> line 1: module 'xgenm' has no attribute 'XGTip' I cannot find resolutions for this on other forums, and would appreciate any help/direction! ; Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. Also changed the Hello, I've gotten decent at understanding the pipeline to Xgen. I figured out a simple work around. Seed Sets the seed value for randomly generating clump points. It would help to know what the Optimize points did to the mesh. abc of the output curves to uses as wires for the groom. https://www. To do this, open the XGen Window and on the Primitives tab, set the Density to 10, the Length to 3. In the picture below, this is how few of hair is shown when the density is already set to over 8,000. sind(x) Sine of x in degrees. Density를 올려서 적절하게 미리보기를 할 수 있도록 모발 수를 늘리자. ma file later. Density Mask Lets you use a mask or an expression as a multiplier to vary the density of clump points on the mesh. What is different about the mesh after the operation? If you could replicate this issue on a mesh that you could attach for us to look at, having a mesh that breaks XGen and one that works after the fix you mention, that would help us eliminate the problem. Make more guides first. Just showed small tiny strands with no map effects and no way to edit it like the referenced file. My project had been One workaround is to bake the xgen down so there is no clump modifier. Parent Hi all, I am having a problem using XGen where the clumps appear not to be obeying the region map, and end up 'clipping' through the scalp resulting in the mess in image 1. Nodes are locations in the document that facilitate reading from beginning to end. So the newly opened scene should load the xgen pallets in the xgen UI. 480000) 해당 오브젝트에 잘못된 형태의 폴리곤이 존재하므로 Mesh - Cleanup 또는 Hi there. okay so, idk if it would work with you but I had this problem and here's how I solved it, you go in the utilities shelf in xgen and go to "guides to curves" now that u have your curves, delete your guides, (idk if necessary but delete the history of everything), then just convert curves to guide- (I did a whole new collection to be sure but idk if it's necessary) and then boom, your work is Hello, I've been playing around with Xgen hair tools for a couple of weeks, I've looked at lots of tutorials and forum posts, but I can't find a solution to the following (using Maya 2022). No pipe data is found with the name fxCollisionWire__subdiv. Agreed. There is barely any information for xgen to interpolate from. When not in the shadow pass, this Sincerely, but as I did not notice that anyone has met the problem or heard about it, regarding no updates, I felt it unnecessary. Guides' control points are not even visible. I've tried possible solutions like cleaning I have spent the day evaluating XGen. Thats covers the basics. An expression is an extremely flexible way to specify how an attribute should be evaluated based on a combination of function calls and arithmetic operations. I made small guides where I want it smaller and no guides where I don't want to have it (nose) but I don't know if I'm doing something wrong because nothing is really different in xGen preview Im not an expert in xgen by any stretch, but i do know that xgen is sensitive to scene scale. obj or fbx and reimport. Hi @Anonymous and welcome to the community!. Maya crashes immediately when I want to change density of hair or when I update a scene!!! In my previeus working files and in simple new scene all the same(((((. The eyelashes are an XGen description, and work fine and the eyelashes are interactive grooms, right and left. I'm at an utter loss right now working with xgen. As marked in yellow a small chunk seems to appear outside Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: Many attributes in XGen are expressions. But I change my clumpping point setup with density base, it's working well. I'm trying to control the density of hair. See output window for more details. 이번에 새로 Xgen을 만들면 두피에만 생성되는 것을 볼 수 있다. I created a groom in the regular xGen and then recreated it in XGen Interactive. 1 Like Reply. Auto-suggest helps you quickly narrow down your search results by suggesting possible matches as you type. I did everythings on new scene but after i go back to my work for some reason that plugin destroy all my scene like mouse scrool control ,front -top -side persfectives are gone and most important i losed all my xgen grooming ,width and density maps . When not in the shadow pass, this xgen in the Katana viewer is tricky, because xgen relies on a bunch of libraries that conflict with Katana's versions. Hi there I've run into I problem recently where xgens density maps are not reducing density with grey values. If that still doesn't work, try unloading and reloading the Xgen No pipe data is found with the name fxCollisionWire__subdiv. and I can't figure out how Welcome to the Autodesk Maya Subreddit. Then in the lighting file, I import the collection, grooming and then XGen Painted mask can't create . And i'm not sure if my PC specs are the issue: I9 10900K RTX 3090 with 24gb Vram 64 Go DDR4 I thought i had a pretty tough PC, but maybe i'm fulling myself and all those groom artists are using render farms. Solution: Creating a new description and staying away from adding additional splines w/ the Place Brush tool seemed to bring the overall When I create a density mask on my mesh in XGen, I get the following error: Maya then switches to the paint tool, but painting on the mesh does nothing. But the comprehensive information about the usage of the expressions, which is one of the most important parts of the software and whats makes it so strong. New to xgen. As marked in yellow a small chunk seems to appear outside 1150504_3D Virtual Female/Angie_Anderson has spaces in the name. xgen --> copy this one and name it after the current version (myproject_17. As marked in yellow a small chunk seems to appear outside Considerations when selecting an adapter and primer design. Hi @V4nDl0 . Any input welcome. - Make sure that a Maya project is set! - Make sure that you have Before we continue, let's make this example a touch less basic looking by increasing the density of the splines, making them longer and giving them some taper. Please see the Autodesk 根据表达式编辑器中使用的值,您可能需要更改“密度”(Density)值。如果石笋归档过于密集地聚在一起,您可以减小密度值。相反,如果它们相距太远,则可能需要增大密度或减小最大宽度大小。下图显示了增大密度对 XGen 创建的基本体数量的影响。 Hi I was rendering some hair through Xgen and Arnold and everything was working fine until I think it was after I resized the plane that the roots were attached to, which seemed to have caused this error: // Error: XGen: Clumping guide ID larger than number in xuv file (pPlane2): 172(guide ID) 0(xuv file size) New to xgen. Example (Maya has to be closed): myproject_17. Render's same: Any ideas? I've tried increasing resolution of mask map to 2k but no change. 그리고 가이드에 우클릭을 하여 Point를 선택하고. So if you want clumping and density masks in your groom, which is pretty much always, then I would have to say XGEN IGS is unusable at the moment (please fix it Autoflow). It's my first time using it, so I don't know how to proceed. My model has a proper set of UV's with no overlapping or out of bounds vertices, I have assigned a Lambert Material, and even tried resetting the tool settings to no avail. But the recent one is as stated in title. It happens on just one New to xgen. Initially I thought the problem is with pen pressure and falloff brushes, but after redoing the eyebrow map the result is the same - the particles don't follow the map, esp in the bridge area. I'm not sure using an absolute path will help in this case, but it doesn't hurt to go over it. sin(x) Sine of x (x in radians). Another problem with xGen! I cannot preview my fur and so I cannot see the render of my fur in Arnold! Every single time I do it unless the density is set to something rediculous like 1 it freezes on 4% every time. I can't see my black&white map or red&green. facebook. Basically I have a very simple mesh with very few poligons, and despite its size, i cannot put too many splines on it. But instead of reimporting palettes in the file, you could add corresponding xgen file name in a mentioned attribute (eg: mayaSceneName__collectionName. but no xgen load. Useful for changing length, width, density, and so forth between the color and shadow passes of a render. Next step is to fully realize Weird that its saying you don't have permission to write to that file. 001 to match the result. May somebody can halp me? May its necessary to clean cash, or change workin path for xgen descriptions or something like Hi! I'm new to using and learning about Xgen in Maya. koirmgsaztmgxqfctazhwyrrjgxrhsgegbgoxdhwjedenxcc